Front-end Engineering Solution
In the world of mobile development, developers often find themselves having to choose between native and hybrid approaches to creating applications. Native development, which involves the use of specific languages and tools for each platform (such as Swift for iOS and Kotlin for Android), guarantees optimal performance and full access to the device’s features. However, this approach implies a greater effort in terms of time and resources, given that separate code must be written and maintained for each platform.
On the other hand, hybrid frameworks, such as React Native, Flutter or other solutions, try to reduce this overhead, allowing a single code base to be written. Although this solution offers greater efficiency and centralized code management, it can involve compromises in terms of performance and flexibility.
Kotlin Multiplatform (KMP) represents a middle ground between these approaches, proposing a solution that allows you to write a shared codebase for different platforms without sacrificing performance or native access to device APIs. It allows you to share code between different targets such as Android, iOS, Web and Desktop, using Kotlin and significantly reduces the time and effort required to develop and maintain cross-platform applications.
By creating a solution in Kotlin Multiplatform, it is possible to share the entire logic of an entire application excluding the UI, which can be written natively. This allows you to maintain continuity with the user experience that the user usually has with the reference operating system, customize the design by choosing whether to use native or ad hoc components, and use the latest native technologies available. Furthermore, it allows the user to maintain compatibility and retrieve and reuse components from and for different native applications
The code is compiled for the target platform without an intermediary, excluding the overhead of interpreters. For iOS, the generated code is a framework in Objective C, and recently also in Swift (beta version), which can be extracted and used as a library, importing it into the projects of interest.
A single codebase for the business part reduces the errors of double implementation in different platforms and makes everything highly testable. In fact, it is possible to write unit tests – integration tests and e2e tests and run them in the common codebase.
There are no constraints to the support of native libraries as it is possible to delegate the implementation to the native part, should there be difficulties with KMP integration.
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Bitrock is a high-end technology and consulting company committed to offering cutting-edge and innovative solutions in Back-end Engineering, Platform Engineering, Data Engineering, AI Engineering, Product Design & UX Engineering, Mobile App Development, Front-end Engineering, FinOps, Quality Assurance and Governance
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